Based in Kuala Lumpur, Malaysia
2nd August 2016 (Full Release)
19th November 2015 (Early Access)
Concealed Intent is a simultaneous turn-based game of tactical space combat. Players control their ships in a fully 3D world - hunting down their enemies, just as they are being hunted themselves. In Concealed Intent you know your enemies are out there, but not exactly where, or even what they are.
Space is big and empty. Finding something can be like looking for a needle in a haystack, but there is nowhere for the needle to hide. To stay concealed a ship needs to fade into the background as much as possible. Everything a ship does will signal its presence and increase the ability of those nearby to detect it. A large ship may blot out stars as it passes. Heat from engines can be detected against the cold of the void. Lasers can be traced back to their origin. Eventually as detection increases, a firing solution can be calculated so that a beam of coherent light a few millimetres in diameter can cross thousands of kilometres to strike an evasive enemy - hidden no longer!
Initially conceived as a mixup of Homeworld and Frozen Synapse (with a little bit of submarine game too), work began in earnest on Concealed Intent in December 2012. With an initial plan of 18 months development, it soon became clear that as the developer's first game, it would take a little longer to finish. Four years later, it was done.
- Turn-based - play at your own pace
- Single player campaign
- Instant procedural PvE skirmishes, with various objectives:
- Duel - Head to head duel, only one team can survive!
- Bases - Destroy the enemy base for victory
- Waves - Endless waves of enemies assaulting your base, how long can you hold them off?
- Savior - A number of civilian shuttles are trying to reach a base while under attack, can you identify friend or foe quickly enough to save them all?
- Challenge your friends to online PvP duels & play at your own pace - over minutes, days or weeks
- Numerous playable ship types with configurable offensive and defensive ship components
- Rewatch turns
- User editable colors - colour-blind friendly
- Non-cheating AI - all the AI enemies have no more information than the Player would have in the same situation, and the same equipment
- Further skirmish options - set the number of player and enemy ships, apply modifiers (like "Harder AI" or "Loot Drops"), or even change the loadout of your opponent
Release Trailer YouTube
Introduction to Tactics YouTube
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About Jarrah Technology
Jarrah Technology is a one-person independent game development company based physically in Malaysia (& legally in the UK), specialising in strategy games. The name is a reference to the Jarrah tree, indigenous to southwest Australia where the founder grew up.
More information on Jarrah Technology, our logo & relevant media are available here.