Creating an indie game is never just a matter of writing code (I wish!). There is also always some marketing - even the Dwarf Fortress people spend some time telling the world about their game. Concealed Intent is no exception. I may not find it easy or enjoyable, but it needs to be done. So for the last 5 days no work on the game itself has been completed. Instead I have created trailers, screenshots and copy. Next up is more mission/balance/AI work (am I sounding like a stuck record?).